Procedural Parallel Lines
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Procedural Parallel Lines
€8.00
With this nodegroup you can morph one curve to another curve and procedurally determine how many lines there should be inbetween.
This is particularly handy if you need a lot of parallel paths or you work with typography and want to make quick design decisions.
The input can be both curve lines or mesh lines. A new curve surface was also added where you can loft a surface between two mesh lines or curves and determine the U and V resolutions.
The surfacese are automatically unwrapped and can be used by the "uv_map" attribute in the shader nodes.